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Thursday, September 27, 2012

The History of Sudoku


Sudoku is the current rage among number puzzles. It is an abbreviation of the Japanese phrase "suuji wa dokushin ni kagiru" which means "the digits must remain single".


Hailed as the Rubik’s Cube of the 21st century, Sudoku is the current rage among number puzzles. It may sound surreal but at an age where bubblegum pop music has successfully reinvented itself as punk rock through the likes of Avril Lavigne and Simple Plan, a puzzle and a number puzzle at that is able to establish itself as a global phenomenon. Sudoku, which is sometimes spelled as Su Doku, is pronounced as soo-doe-koo. It is an abbreviation of the Japanese phrase suuji wa dokushin ni kagiru which means the digits must remain single. Most people are under the wrong impression that sudoku is of Japanese origin when the only thing Japanese about sudoku is the word sudoku. 

Nikoli Publishing House Nikoli is the publisher of the leading Japanese puzzle publication Monthly Nikolist. The think tanks of Nikoli noticed an interesting number puzzle called The Number Place published by their American counterparts, Dell Puzzle Magazines. Sudoku made its debut on the pages of Monthly Nikolist in April of the year 1984. It was initially christened Suuji wa dokushin ni kagiru by Kaji Maki, Nikoli’s incumbent president at that time. The maiden issue of Sudoku enjoyed modest success. Its success is due in large part to the fact that the Japanese people are inherently puzzle-crazy. 

It was not until two significant developments occurred that the puzzle began to really catch fire. First, the name suuji wa dokushin ni kagiru was shortened to sudoku which was easier to remember and to market. Second, Nikoli modified the game by introducing two new rules in 1986: the digits of are to be arranged symmetrically; and the given numbers are not to exceed 30 digits. As of today, there are at least five publishing companies that print monthly magazines solely devoted to the game in Japan. Sudoku is, for all intents and purposes, a brand name; it is not the generic name of the game. It is a lawfully registered mark of the Nikoli Company in Japan. This means that the other publishers of the game in Japan are legally obligated to provide their own brand names for their versions of the popular number puzzle. 

Made in Manhattan According to urban legends, sudoku was created by a team of puzzle creators from New York. Another version of the story credits a certain Howard Gerns, a retired architect and puzzle enthusiast, as the true father of the modern sudoku. Although the legends conflict and give credit to different inventors, they coincide on two important details: 
Sudoku was first published in 1979 by Dell Puzzle Magazines under the title The Number Place; and 
Gerns and the team of puzzle creators were both inspired by the Latin Square of Leonhard Euler. Sudoku: The Old Testament Leonhard Euler, a Swiss mathematician, presented a paper entitled De Quadratis Magicis before the St. Petersburg Academy in 1776. Euler demonstrated that a magic square can be created through the use of 9, 16, 25 or 36 cells. He imposed conditions on the value of his number variables to bring about the creation of his magic square. His magic square evolved into the Latin square in his later papers. 

The versions of Gerns and the team of puzzlers differ from Euler in two ways: First, Euler’s Latin square does not have a regional restriction; and Second, Euler neither created nor did he intend to create a puzzle. On the other hand, Gerns and the team saw the potential of a hit puzzle in Euler’s works and proceeded to create the grandfather of modern day sudoki with this specific frame of mind. No Fool’s Gould Wayne Gould, a retired judge based in Hong Kong, chanced upon a sudoku puzzle in a Tokyo bookstore in 1997; Gould could not help but gravitate towards the blank squares of the puzzle. He felt compelled to create a digital version of the puzzle and worked on the sudoku computer program from 1997 to 2003. 

In 2004, he found himself pitching an unknown puzzle called Su Doku to The Times of Britain. The results were overwhelming; within a few days, other newspapers began printing their own versions of the game. The popularity of the game snowballed and spilled over to Australia and New Zealand. By 2005, it had earned the moniker the fastest growing puzzle in the world. What Goes Around, Comes Around American newspapers caught wind of the sensation created by sudoku in Britain and the rest of the world, and found themselves jumping on the sudoku bandwagon. The New York Post published its own version of sudoku in April of 2005; this marked the homecoming and belated public acceptance of a New York native who went unnoticed in its own backyard since its birth for more than 20 years. 

Within a few days sudoku made its presence felt throughout the country when major dailies such as USA Today and The Daily News began replacing their usual crosswords with the number game. The appeal of modern sudoku appears to be infinite and without boundaries. As a number puzzle, it does not make use of letters from any particular language; thus easily dispensing with the language barrier factor. Publications numbering in hundreds of thousands, from magazines to newspapers and digests, solely devoted to the game are testaments to the puzzle’s popularity and profitability. The numerous websites that offer digital versions of the game, for free or for fee, guarantees the game’s continuous development and improvement; it also provides a platform most accessible to the younger population. 

Sudoku has even gone mobile as companies race to create sudoku games specifically for mobile phone users. Sudoku is a game of logic that challenges the young and old alike. In fact, studies on the mental benefits of regularly playing sudoku have been conducted; and the results have been positive so far. From the fastest growing puzzle in the world, sudoku has evolved into the most contagious puzzle virus the world has seen in years. Go and play sudoku.


Communication par Internet entre Franchiseurs et Franchises



Nombreux sont les franchisés qui utilisent aujourd'hui Internet pour communiquer avec leurs franchiseurs. Cette dernière s'effectue essentiellement via Intranet, ordinateur privé fonctionnant en réseau. Voici comment cela fonctionne.


Cette communication entre franchiseurs et franchisés peut donc se faire aujourd'hui via Internet ou câbles de d'interconnexion reliant les franchises via leur réseau et permet de rentabiliser le travail des franchisés par le gain de temps en recherche d'informations si ce dernier est correctement utilisé.

Les franchisés peuvent alors passer leurs commandes en ligne et contrôler les dates de livraisons. La plus part des grandes franchises utilisent le système "à la minute", qui permet de connaître au moment précis l'état des stocks ou encore les livraisons effectuées à leur franchisés. Cela a donc réellement permis d'activer le processus et signifie également que le franchisé peut mieux réorganiser ses stocks sans être à court au moment X. 

Les systèmes les plus pointus permettent également aux franchisés de s'approvisionner auprès d'un autre franchisé si le franchiseur est à cours de stock. 

Les demandes peuvent être connectées au réseau et toutes les ventes peuvent être relayées auprès des franchiseurs. Cela implique donc que la plus part des cas des demandes d'ordres peuvent être retirées directement par le franchisé.

Pour le franchiseur, cela est fantastique car il n'est alors plus nécessaire de perdre du temps à rechercher le franchisé disposant de la quantité adéquate désirée qui pourrait répondre urgemment à la demande. 

Les franchisés en tire un avantage certain car ils voient leur travail diminué et leur permet de passer plus de temps sur les problèmes marketings et la gestion de la relation clientèle.

Par ailleurs, les franchisés peuvent maintenant payer en même temps en ligne le franchiseur et les fournisseurs sans avoir recours aux carnets de chèques, enveloppes et postage. Une solution simple de payement en ligne donne de nombreux avantages que ne peuvent procurer les méthodes de payements classiques. En plus d'augmenter leur facilité de caisse, ce système leur permet également de réduire les risques de fraude.  

Par exemple, une grande société de <a href="http://www.gambling-portal.com/jeux-de-cartes-fr.html">jeux carte</a> possédant bon nombre de franchises. L'une d'entre elle se retrouve à cours de jeux que l'on vient de lui demander. Un simple passage sur Intranet et elle peut alors renseigner exactement son client quant aux délais de livraison du produit.

D'autres systèmes encore plus perfectionnés permettent de voir leurs comptes, rendant alors leur travail plus aisé grâce à une analyse plus objective. Le comptable est ainsi capable de voir en temps et en heure toute transaction effectuée et de récupérer les données des autres franchises.

Mais l'Intranet permet aussi à l'entreprise d'y déposer ses brochures, de visionner les dernières vidéos publicitaires de la société et éventuellement aider les franchiseurs en leur adressant un feedback sur la manière d'améliorer leur politique marketing pour le futur. Ils peuvent également tenir leurs opérateurs informés de façon régulière de manière manuelle.

Pour cela, un accès Internet haut débit est obligatoire, les franchisés développant habituellement leur business depuis leur ordinateur. Cela implique au franchiseur de devoir former son franchisé quant à l'utilisation et la maintenance de leur outil informatique.

es franchiseurs aiment adopter ce système afin de renforcer l'image de marque de la compagnie et faire participer activement leurs franchisés au cœur de cette dernière.

Toutefois, les dangers de l'utilisation d'Internet (ou intranet) sont nombreux. Si le serveur principal des franchiseurs tombe en panne et ne dispose pas de back up adéquate ou une facilité d'accès d'autres serveurs, tous les réseaux des franchisés peut être pénalisé.



5 Desktop Computer Hardware Myths Exposed



The big boys in the computer industry thrive on consumers lack of knowledge and old ideas about desktop computers and computer hardware to drive sales of new desktop computers. We expose the myths that help keep their business alive.

The big boys in the computer industry want you to continue thinking the way you are. The major desktop computer manufacturers thrive on consumers lack of knowledge and old ideas about desktop computers and computer hardware to drive sales of new desktop computers.

It works in their favor to keep these myths alive, because their business depends on it. So what are they?

Myth 1: You need top of the line computer hardware

Maybe some years ago this might have been true with older computer hardware, but times have changed. When computers were much slower than they are now, the latest version of any computer hardware increased speeds noticeably and allowed new possibilities from your desktop computer.

Those increases from computer hardware no longer yield such a huge increase in performance. With the basic uses of the desktop computer set and been in place for a while now, speed increases no longer result in real world benefits for most desktop computer users.

What was great computer hardware last year is still good enough now.

Myth 2: Computer hardware is the domain of Geeks

When personal computing was coming into its own, you really did need to be a Geek to know what was happening. For those old enough to remember, imagine life without Windows and hacking away at the command line, as used to be the case. Some still do, but I wouldn't want to do that again.

Desktop computers are such commonplace that the basics of computer hardware can be understood and researched with the minimum of hassle. The ball is on the consumers side of the court. You no longer need to be a geek, just a little knowledge that is now readily available.

Myth 3: A faster desktop computer will speed up the Internet

Possibly. If you are running 5-year-old computer hardware this might be the case. But the real reason for the increase in speed is usually not the computer.

Internet speed is related to your connection speed. If you have a dial up connection, it's going to be quite slow. When you upgrade your desktop computer and they throw in a cable internet, or DSL package the improved speed is from the faster connection, not the computer. Both cable and DSL can offer more than 10 times the speed of a dial-up connection. The computer has little to do with it.

Myth 4: To speed your computer up, upgrade!

New computer hardware is a very obvious way to speed things up. Even I have gone for new parts purely for this reason.

But it's definitely not the only way.

Various factors play into overall speed. On a purely physical level, upgrading memory is still a fantastic way to get things to move along a little faster. But apart from this the main things that slows things down on the programs and other stuff you have on the computer.

Over time, as more programs are put on and taken off and changed, things get left behind, and things get forgotten. When your computer starts, many things get loaded into memory and each one of those takes that little bit more of the computers resources. When you switch to a new program and don't remove the old one, the older one will still use resources.

Myth 5: Big brands are the best

Big brands essentially piece together a computer. They pick and choose the pieces to make a computer package. They also choose some software, give a warranty and then sell it to you.

Dell computer company has become well known for its customer service. This is the best part about Dell computers. The downside is there are limited choices. They pick what goes into the computer, which are often quite expensive parts. They are motivated by the suppliers to put more recent parts into their computers, keeping the prices at the same level and maintaining the "to get more, pay more," mentality.

You don't have the power of these big guys, but you have something more. Choice.

Your pick of parts for your desktop computer will allow you to put together something completely tailored to your needs. Put the money where you need it most, into the computer hardware that makes the biggest difference to you, and in the end getting a desktop computer you will fall in love with, rather than despise.

Art Gallery


Visiting an art gallery is an educational and worthwhile venture.  Why not take the time and visit your local art gallery with a friend or take the whole family.


Art Galleries are generally known for art that highlights the natural beauty all around the world. Everyday there are people creating entirely new works of art, and placing them in art galleries all over the world. 

The type of art included in a gallery can vary. Art can encompass a wide variety of medium, such as, drawings, paintings, photography, and sculpture, to name a few. The purpose of the art gallery is to show off the work of local and national artists in a way that people will want to purchase them. Many of the artist’s works can also be bought as prints. This allows the artist to sell more, while making the price more affordable to people. 

Local Art Galleries 

Most major cities have wonderful art galleries. If you have never visited an art gallery, you should make a point to do so. You may think that an art gallery is not where you would want to spend the afternoon, but you may be surprised at how interesting an art gallery can be. Check your local phone book for an art gallery near you. 

Virtual Art Galleries 

If you have Internet access, then you can find an online art gallery, my choice as well. If you can view and possibly order from the comfort of your own home why not. Virtual tours of art galleries are a lot of fun. 

As with walk in art galleries, virtual art galleries are also worldwide. Listed below are a few galleries that you can visit online. 

o Art Vitam, Miami, Florida 
o Art of this Century, Paris, France 
o Art Space/Virginia Miller Galleries, Coral Gables, Florida 
o Artco Galleria de Arte, Lima, Peru 
o Casa d’Arte San Lorenzo, Pisa, Italy 
o Diana Lowenstein Fine Arts, Miami, Florida 
o Espace D'Art Yvonamor Palix, Paris, France 
o Galleria El Museo, Bogotá, Colombia 
o Galleria Habana, Mexico D.F., Mexico 
o Galleria de Arte Isabel Aninat, Santiago, Chile 

Take the time to experience wonderful works of art at your local art gallery or on the internet. Even if you are not an art enthusiast, the works of fine artists all over the world will impress you.